Waking Mars

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waking mars walkthrough
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Within its opening moments, Waking Mars makes it very clear that it isn’t merely a game. With imagination and flair, the developers at Tiger Style have gone far and beyond to bring us an immersive, creative, and incredibly interactive experience in exploration that’s truly remarkable all around.

Waking Mars puts players in the space boots of Liang, a pensive astrobiologist on a mission to investigate suspected life forms on Mars in 2097. Liang is joined by Amani, the team’s base camp operator, and A.R.T., a quirkily helpful AI. By crawling, running, and soaring with unlimited jetpack fuel, players are tasked with exploring the Red Planet’s underground caverns and researching undiscovered species of flora and fauna. Very early in the game, players discover the presence of strange seeds that can be cultivated into various life forms and used to access deeper areas of the cave. As more of the planet’s mysteries are revealed, it becomes evident that the team isn’t dealing with simple microorganisms.

One of the most extraordinary aspects of this game is the sense of wonder and openness that it evokes from beginning to end. Just as the early stages of the game approach a linear feel, the underground world of Mars starts to really open up. New species are constantly becoming available for research, and players quickly learn that all of them interact in a living, breathing way. The world that Tiger Style has created for Waking Mars actually feels like a biological environment. As the title suggests, players are given the power to bring Mars to life. Let me give you an example:

Around the third or fourth chamber I explored, I encountered a strange, rock-looking object (I’ll try not to spoil too much). “Must be some sort of tree trunk,” my character thought, and I continued to plant seeds. After planting one seed too many, the previously motionless object was up and growling. I’d be lying if I said I wasn’t genuinely frightened and immediately jetpacked away. Upon closer examination, however, I discovered that the creature was actually afraid of ME. As it turned out, the type of species I had found was a passive one. It wasn’t until I observed and interacted with the species that I understood its role in the game world. Such encounters are what make Waking Mars so remarkable.

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Waking Mars

Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (3rd generation), iPod touch (4th generation) and iPad.Requires iOS 3.0 or later $4.99