Draw Breaker by Elevate Entertainment is a frustratingly addicting experiment in the touchscreen, brick breaker genre. The cartoony block villains and the draw-to-deflect control scheme will satisfy both casual and obsessive mobile gamers.
For those familiar with brick breaking games, this one will seem to be more of the same (at least at first glance). But the gameplay here is decidedly different, and it’s from that fact that this game draws most of its success—and simultaneously most of its difficulty. Instead of controlling a bottom-oriented paddle back and forth across the screen to deflect the bouncing ball, players must draw a stationary barrier to send it back toward the bricks. Players can reposition the barrier by drawing a new one somewhere else. The blocks themselves are also new to this game. Each is a “monster” that has a different personality. For example, one of them swallows the ball and spits it back out, while others need to be hit several times to defeat. Paired with other powerup bricks for more points, all of these factors make for a pretty vibrant take on a fundamentally simple game concept.
Alright, back to that “frustratingly addicting” thing. This game definitely fits in to that love-hate relationship realm. When I first stated playing, I found the control scheme to be particularly frustrating because I’m so used to the sliding paddle method. In this case, drawing a new paddle can be cumbersome, and often unneeded if the ball is heading right back to your existing paddle. With that said, I think the control scheme and its utilization of the touchscreen, is pretty successful as a new method. The ever-increasing difficulty of the stages, and the introduction of new monsters within each set of levels are 2 aspects that keep gamers on their toes. I enjoyed the story-based concepts of the game, but as I mentioned, the further you get the more frustrating the levels become.
I think in general, while I have a lot of “ugh! Not again?!” moments (often out loud, in public), this game succeeds in all the right places. The levels get much tougher, and my patience wears thin, but at the same time my urge to overcome scores and obstacles keeps me coming back for more. Give this crisp, new game a try and I bet you’ll share my sentiments.