Jet Car Stunts is by far one of my new favorite games. Did you ever see that scene in Family Guy where Peter drives his truck out onto the airport tarmac? Then he envisions himself putting jet fuel in his truck, and queue the Top Gun music and he’s flying through the sky in his truck. That is by far the best way I can describe Jet Car Stunts. The game is a great new concept that I’m surprised no one ever thought of. Most driving games get old fairly quick, so developers try to keep you interested by adding guns and other “man” stuff to keep you playing. However, this one doesn’t need it. The dynamics of this game are far different.
Before I get started with the description, let me make the disclaimer that this game is in no way realistic, which is what makes it great. The only way I can describe it is quite abstract. You are driving a car through the clouds in a sense. Your job is to make it through the courses within the number of times allotted (kind of like par in golf, you get so many tries to make the course). The courses are crazy, and you drive on top of race tracks that are in the sky, but the driving is by far not the fun part of the game. Truth be told it doesn’t even really matter. The fun part of the game lays in the “jumps” or rather the flying. Yes, you heard right it’s not just about driving, it’s about flying. Your car is affixed with an afterburner to help you make extremely long and ridiculous jumps, more like flights, to other objects. It is quite hard to put the game into words but the best way I can describe it is a little surreal and man-tastic.
The game initially takes a little getting used to, being that the concept of flying your car is obviously foreign. It uses buttons on the screen as well as tilt controls.
Quite honestly I had very low expectations for this game. The screenshots look a little weird and the rating on iTunes is not really that high. Many people complain about having to pay for extra courses once you finish the regular game. Honestly, this is one I would recommend paying for, and when I finish the regular courses I will certainly buy the new ones as well, no questions asked. This game is highly addictive and very well put together. I can only say that I love this game. It’s a great mish-mash of fast cars, jet planes, and crazy stunts; hence the name: Jet Car Stunts. You WANT this one.
Jet Car Stunts Walkthrough / Guide
Jet Car Stunts takes quite a bit of finesse; which might be one of the reasons I like it. This game is difficult, but still very doable. First off the game will ask you to start the tutorial, and I HIGHLY recommend it. The tutorial will give you the first few basic buttons and movements you need to know. Secondly there is a small blurb of advice the game gives you which I wish was in huge bold print: The game is not about going fast, it’s about doing sweet jumps. To do those jumps you will need to go very fast, but don’t try to go super fast through the course. Many times you will try to make a jump then transition straight into another jump. This is very possible, if you are really good, but just starting out I would recommend stopping after a jump to gain some bearing. Being heavy handed on both the regular brake and air brake is good at first. Remember that when you are flying through the air the only way to steer is by tilting and you must have the afterburner on to steer. The game uses fairly accurate physics, so without forward motion you just sink like a rock.
Graphics: Amazing. They are very simple, but they are supposed to be. You are flying on abstract objects. However the graphics are still great. I really like the backgrounds (which are set in the sky).
Sound/Music: Good. There is no music really to the game. But the sounds for the car, and afterburner and brakes are great.
Pros: Great game! The concept is visually stunning, new and interesting.
Cons: My wife doesn’t want me to play it anymore.
Reviewed on: iPhone
Addiction level: Very high. This is a very interesting game and if you are even the slightest bit competitive you will want to beat all the levels.