The object of Dune Rider is pretty straightforward, you ride dunes. Using a variety of off road vehicles you try to jump over hills and man made jumps. I had high hopes for Dune Rider considering I enjoy a bit of 4×4′ing myself. The main problem is the physics engine. When you are traveling through the “dunes” you are kind of just going along a flat surface, no bouncing, no terrain, no nothing. Then when you try to go off a jump, you can somehow flip your car in various directions in the air, but when you land, you don’t bounce or even barely move. I know the game is supposed to be ridiculous, but let’s at least embrace the ridiculousness and make the cars bounce around and do cool stuff. There are two F’s in this effort.
Dune Rider Walkthrough / Guide
The game gives you all you really need. However, a couple helpful hints might be in order. In real life off-roading as well as in the game, you need to look ahead and see where you are going to land. This way (at least in the game) you can see which way you should flip or how hard, so that you can make the appropriate landing. Try to use nitrous boosting for a bigger man-made jump. The cog wheels increase your points gained. Crashing or landing wrong resets the “Stunt-o-Meter” which determines how many coins you get at the end of the round.
Graphics: Mediocre at best. Although the graphics are smooth, there’s really not a lot to this game.
Sound/Music: Mediocre. The fact that you can play your own music is cool, however the sounds are kind of empty as you go along.
Pros: If you are looking for something that is unrealistic in every way, even slightly frustrating, then this game is a good choice.
Cons: It doesn’t even feel like you are driving. You are just controlling a square that moves slightly and then you can flip it over.
Reviewed on: iPhone
Addiction level: Medium. This game is fairly highly rated in the app store, and although I’m not sure why, it apparently does have quite the fan base.
Developer: Geek Beach Ltd