Zombie Takeover has a refreshing twist on most zombie games. Here, you play as the zombies fighting wonton humans instead of the other way around. Sadly, although there are sparks of intrigue from this simulation/strategy game, long waits to move on with the game, a simplistic fighting system, bad music and insane costs crush the overall experience.
Zombie Takeover’s gameplay is easy to pick up. You own a building you populate first with humans, soon turning them into zombies to do your bidding. Your goal is to build enough rooms and zombies to take over a nearby human-filled complex. By navigating easy-to-follow menus you add parts of your building for power-ups and to create more minions. Once you have a steady army brewing, you assault the nearby human tower one level at a time. Deciding how best to spend the game’s currency (coins and gems) is the real brain teaser, forcing you to create a balance of what armies to beef up and when to launch your assaults. However, the “battles” aren’t controlled, you simply click when to initiate them and the computer does the rest.
Although the simulation/strategy system in place in Zombie Takeover is top-notch, the experience is destroyed by the fact you have to wait (sometimes up to 2 hours) in real-time for characters and additions to be built. Added to this, currency is severally limited and will prompt you over and over again to spend ridiculous amounts of real money to have enough fake fodder to build your army.
I’m sorry, but a game that has you wait for hours on end while trying to suck your hard earned cash at every turn isn’t a game, it’s a marketing strategy.
Although Zombie Takeover has a good premise, fun visuals and an interesting strategic command design, the glaring flaws outweigh any fun you are going to have unless you intend to spend upwards of $50-60 bucks just so you don’t have to wait hours on end between the short lived, simple battles.